WebApr 9, 2024 · UIUtility.ExitGUI(); //When you change the Layout of the GUI, e.g. in reaction to user input, you should usually call GUIUtility.ExitGUI //to prevent issues occurring due to the layout changing unexpectedly between events. Webstatic private GUIContent s_SceneMismatch = EditorGUIUtility. TrTextContent ( "Scene mismatch (cross scene references not supported)" ); static private GUIContent s_TypeMismatch = EditorGUIUtility. TrTextContent ( "Type mismatch" ); static private GUIContent s_Select = EditorGUIUtility. TrTextContent ( "Select" ); [ Flags]
ExitGUIException: Exception of type
WebFeb 25, 2024 · GUIUtility.ExitGUI () after my portion of the GUI was done. For me it was from a property drawer that was opening a directory or file panel. I just apply my changes to the serializedObject and exit. Same situation for me under Unity 2024. But your fix doesn't work for me. Seems Unity gets buggier with each iteration. WebNov 29, 2024 · Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. triathlon fresnes
Unity - Scripting API: ExitGUIException
WebWithin your custom editor script, save the component you want to destroy to a private static variable Set the hide flags (I just used (HideFlags)int.MaxValue) Then, at the top of your OnInspectorGUI function, add a check to delete the component if it's not null. That will force a deletion the following frame, and you won't see the exception. WebGUIUtility.guiIsExiting = true; } internal ExitGUIException (string message) : base (message) { GUIUtility.guiIsExiting = true; Console.WriteLine (message); } } // Utility … WebGUIUtility.ExitGUI();}} serializedObject.ApplyModifiedProperties();}} // Utility window for selecting shader variants to add. // Some shaders (Standard, SpeedTree etc.) have massive amounts of variants // (e.g. about 30000), and approaches like "display a popup menu with all of them" // don't work. internal class AddShaderVariantWindow ... triathlon full wetsuit or sleeveless