WebThe more normal fix would be to only declare the normal attribute as vec3. in vec3 aNormal; displace.xyz += (displaceFactor * disp - displaceBias) * aNormal; In my example above the spheres are only radius = 1 so we only want adjust this displacement a little. I set displaceFactor to 0.1 and displaceBias to 0. WebNote: this page is from a time before amazing services such as Google Maps became available. From todays point of view it's no longer that useful, but some people still like it for various purposes. Below is a scaled-down version of the full Blue Marble image of the earth. You can click on it to see a part of it in full resolution.
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